This is the best way to play Sonic(to my knowledge and in my opinion). I have done this with Sonic many times, and I promise that it works. Side A because it causes extreme knockback in later game, and Up A because it hits multiple times. These are the two best kill moves for playing this way. The best way to kill move with Sonic is to either charge up Side-A or Up-A. Another way to spice this up is to do a neutral air to hit for small amounts of damage. After that combo, land and repeat process. The easiest way to do damage in a battle is to use your dash attacks (where Sonic runs and spins) and then short hop into back air. After your hits land, jump backwards and down A, or meteor smash back on the stage.ĭURING MATCH. This will cause lots of knockback and damage to start the fight. Then what you do is to release the attack, and jump as you hit your opponent. What you do is charge up his side B, by holding down the directional circle pad in the direction of your opponent.
#Super smash bros 3ds controls how to
The key to learning how to control Sonic's speed, and his different combos. This character is a reliable one, and he is also fun to play. With its impressive multiplayer capabilities, combining a solid balance between characters and an intuitive control system, over five million copies ended up being sold. Usmash works as well at higher percents, and Bair offstage is hard to hit but usually will guarantee the KO if it does land.Īs a person who has mained Sonic since Brawl, let me tell you. on the Nintendo 64 in 1999, fans havent been able to get enough. It has good range, and the startup time isn't the best but it is fast enough to beat things on reaction, or punish certain things out of shield.
![super smash bros 3ds controls super smash bros 3ds controls](https://i0.wp.com/assets.vg247.com/current/2014/09/super_smash_bros_3ds.jpg)
Up Air and Forward Air in particular start up fast and hit airborne opponents relatively easily.įsmash is not a bad KO move. There is no real "get off me" aerial that is safe to throw out (Weak Nair is punishable on hit at lower percents) but they are good at harassing.
![super smash bros 3ds controls super smash bros 3ds controls](https://media.pocketgamer.com/artwork/na-pvssma/king-dedede-3ds.jpg)
They can both be jump canceled during the charge but this is not recommended as it barely does anything. The two spin dashes (Side B and Down B) actually have different properties. The spindashes themselves lead to good combo damage, but because they are so telegraphed, can be hard to land without doing other things to bait the opponent to not shield. You will want to poke with Ftilt, and sometimes threaten spin dashes. He can choose to dash attack or dash grab in most situations. The better choice boiled down to portability, controls, and graphics. Sonic is good at whiff punishing due to his dash speed. Despite the differences, version exclusivity wasnt a big sale for me.